Wednesday, June 11, 2008
Welcome to Analog Game Interest round 2!
Today, dear reader(s) (I might have 2 people reading this) we have a game that is not only fun but unpredictable. Fluxx is not a game that can be explained well because humans by nature need games to have set rules. In this game, the rules always change. watch as I try to explain below:
Fluxx is a card game by Loony Labs, that for a lack of a better way to define it, it is a game about rules. Rules most likely will change after each players turn. One thing they do to keep it simple is that you can only draw/play cards on your turn.
There are 4 types of cards: (as seen in picture above) Rules, Goals, Keepers, and Actions.
Rule cards: Cause the rules to change in the game. If a card is played that requires everyone to draw 2 cards on your turn that means you draw 2 cards.
Goals: these cards allow give you your victory conditions. buy for filling the specified goal you can win the game. there is only one goal at a time.
Keepers: these are used to help you achieve goals. by placing these down in fron t of you during your turn you can work towards the current goal.
Action: these are the spice cards that allow you to do things outside the normal rules. for example: one cards says draw 3 cards, play 2 of them and discard the 3rd one.
The challenge for anyone new is to wrap their head around playing the game. It seems really complex but in all honesty after a few rounds of play most people catch on. It is amusing to see people reaction to the game. Most approach it as way too complex and leave loving the game. the games length can vary sometimes it can end after about 5 minutes of playing other times I've seen games go as long as 30 minutes. It also forces one to never plan ahead because goals, rules, and keepers shift all the time. To quote one person: "This game made me fear change." Fluxx's gameplay certainly lives up to its name.
The downside is that this unpredictable gameplay results in only one way to win:
By getting everything you need to work on your turn. I'd say 99% of games are won by the player having the cards he needs and putting them all down on his turn. Its rare that a person wins through some else's actions. However, the feeling of success by doing what you need to win on a single turn is a great rush.
This game is great to play anyone who needs a good party game for a lot of people. If you don't have it, buy it.